THE GAMES

The Wine Cellar
4-8 players. Ages 13+​
Nova Scotia's finest wine tour ends in the most magnificent of castles. Built in the 1800s, it has a long standing history of housing great casks of red, along with a few haunted friends. One of its most notable events was the unfortunate death of grounds keeper Fergus while he was tending to a section of the vineyard. Still angry, he haunts the castle at night and spends most of his time lurking in the wine cellar.

This castle is the final stop on your tour. As you make you way through the it's winding halls, you and a few friends wander off from the group in search of the infamous cellar. Upon entering its doors, you realize Fergus has set traps to avenge his death and you have fallen victim!

The tour bus leaves in an hour and unless you escape on time, you'll be an unwanted guest in this castle of vengeance!

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Old Pappy's Toy Shop
2-6 players. Ages 13+​
You remember Old Pappy from a young age when, as a volunteer crossing guard, he first saved you from the school bully. After wiping out on your bicycle, he helped you fix the chain and adjust the brakes, even giving you a bicycle helmet way before they became mandatory.

He was somewhat of a prankster too, fooling your younger brother into thinking he was growing horns. At least one part of that scenario came true. In fact, he was ‘Pappy’ to all the neighbourhood kids. Almost daily, kids would converge on his workshop to discover what he was up to and sneak away with a couple of Mrs. Pappy's homemade cookies.

After a lengthy stretch of time away, you and your kids return home for a family vacation. After catching up, Mom tells you that both the Mr. and Mrs. Pappy are getting up in years so you decide to visit them. As you walk up the driveway, Old Pappy smiles broadly from his shop window and then disappears. I wonder what Pappy has cooked up this time.

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Groove Room Disco
4-8 players. Ages 13+​
  
Spinning mirror balls, platform shoes and boogie nights. The once hopping Groove Room Disco on Barrington St, which has set empty over the years is now reopening and you're keen on reliving the past. 


Picking up the morning paper you read about the pending release of Duggar Diamond, one of the great jewel thieves of the 70s, who coincidentally was arrested at the Groove Room!


After researching the story, you learn that Duggar was a regular at the Groove Room and interestingly enough it’s across the street from the former jewelry store.  What if the missing jewels are at the disco? You gather some of your most trusted friends and pledge to find them before he gets out or to die trying.

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The Reclusive Beekeeper
2-4 players. Ages 13+​
Down the lane, about ½ a kilometer is Mr. Beaman. He is somewhat of a reclusive. You’ve dropped by many times to purchase some of his liquid gold. Normally, there is a lone honey stand at the end of his driveway but today it is gone. You notice a light on in his honey house so off you head to make your purchase.

Mr. Beaman is no where to be found but you did discover his new security system that now has you captured inside his honey house.

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THE ELEVATOR
3-6 players. Ages 13+​
 As an urban explorer you're always looking for somewhere new to delve into.  Your friends invite you to scout out a hotel that is scheduled for demolition within the week. Recognizing that time is running short, you take your chance to find what treasures still remain in the abandoned Hotel Haligonian. 

Trekking through stormy weather, you finally make it to the old hotel. Your group enters the ruins and with a stroke of luck, the electricity in the building still functions. There must be some reason why they kept the power on… You take the elevator to the top to save some time. As the creaky construct climbs the shaft, lightning strikes the tower! The surge of power has scrambled the electronics, stopping the elevator and leaving you stuck inside.
   
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1943 HALIFAX
8-15 players. Ages 13+​
It's 1943 in Halifax and you are a local police detective, frustrated that you can't go overseas to help with the war effort as you've been deemed an essential service here at home.  Instead of being a hero on foreign soil, you've been spending your time breaking up bar brawls between soldiers, sailors, and merchant mariners.  

Last night's round of fisticuffs was different; it resulted in the unfortunate death of a civilian.  You've been tasked with investigating the victim's apartment but as you step through the door, you realize he was no average Haligonian. His secrets and tricks have left you locked in the apartment with only one way out.. to escape! 
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CITADEL HILL
4-8 players. Ages 13+​
Recently rumours are circulating about a major new discovery at Citadel Hill.  The staff have been sworn to secrecy but curiosity is getting the best of you and your friends.
 
Sleuth-like you mingle with the crowd and, as they prepare to fire the noon day gun, the crowd and staff move closer to see the event.  This is your opportunity! You and your friends move beyond the caution tape and slip through the door. 
 
As the noon gun fires, the door slams behind you!


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THE PIRATE'S BRIG
4-8 players. Ages 13+​
You are the captain and crew on the good ship Saladin carrying your normal cargo plus a large quantity of silver bars and coins. While asleep in your cabin, the scoundrels on watch and the passengers have mutinied, siezing you and your loyal crew, throwing you in the hold. You overhear their plans to join Ned Low, the nastiest pirate plying Nova Scotia's waters.

They are going to make you walk the plank at dawn, when it is light enough for them to watch the sharks finish you off! As they slam the door behind you, you glimpse the skyline and with you keen mariner's eye, estimate that it will be light in 60 minutes. Outside the hold turned brig, you can hear the pirates partying-- no doubt, on your personal stash of rum.

Captain, your task is to escape the brig and to get your ship back. To do that, you will need weapons to help overcome the mutineers. While rum is on your side, time is not, even though the pirate assigned to guard you has passed out... Good luck!
Difficulty
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All roooms are $27 per player, including HST. If you are unsure about booking online, feel free to call us during our business hours or email us for assistance.